Rough draft animations

Here are some draft animation sequences that are used for my games. I do these rough sequences first to get the movement of my characters right. When I’m satisfied with the movement, the frames get “cleaned up” or redrawn.

bughoul walking

Monster designed for a new level in the updated version of Revenge of the Sunfish 1.

cat sword

Sword attacks for “Kitten combat”.


This is for another unreleased game.


Draft frames for “Kitten combat”


This is for an unreleased game I’m working on.