ROTSF 2 work Blog









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Monday 2nd of September.

Composed a new song today called "Giant bunny" can be found on the Music page. Iíve gone back to working on Revenge of the Sunfish 2 now. Did some drawings for revenge of the sunfish 2, not drawn for any level in particular. Did some work on the split path where you are a character with blonde hair and there are some sunken ships in the background, proceeding the "thalidomide rules" bit.

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Friday 30th of August.

made a few changes after some playtesting of the game (thanks Zack for testing) cleaned up the level stats so their easier to read. fixed the stats so they display on different monitors correctly. did lots of programming on midget simulator. tested the game on multiple computers, including a laptop running windows 8. seems to work fine except on the laptop the fade transitions are absent, still this is a minor thing. finished midget simulator!!! YAY!!!

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Thursday 29th of August.

tweaked the game play of midget simulator. made a few changes to the code. started cleaning up the statistic display, title display and game over screen. started coding the game over statistics. added bits of dirt that come off the ground when you shoot. fixed the percentage code. found a minor bug where holding down right mb sometimes changes the weapon. finished coding the game over statistics and rating system. fixed the bug where holding down right mb sometimes changed the weapon.. it was due to non continuous mouse input.

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Wednesday 28th of August.

coded the title screen and options in midget simulator. started coding the end of level statistics. Found 2 bugs: bug1=the code for the fish cutting the men doesnít work with multiple fish. bug2=by bashing the mouse buttons you can have a gun and a hand at the same time. fixed bug 2. fixed bug 1, but it kind of slows down the game, i guess it's because in order to find the correct instance it checks the closest instance ..hmm fixed a bunch of bugs. fixed bug 1 by using a collision box, I think it's marginally faster. the game is now playable with increasing difficulty levels. all that needs to be done is the game over screen. also the percentage stat isn't accurate, you can get 120 percent (??) did a game over screen but it's a bit rushed.

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Tuesday 27th of August.

Worked on midget simulator, code for the balloon enemy. Animated the parachute getting cut by the blades of the chopper, coded some different fire. Finished coding the balloon enemy. Fixed a bug with the skull enemy. Coded the ammo limit. Started coding the levels.

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Monday 26th of August.

worked on midget simulator, fire animation, fire code. balloon enemy code.

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Saturday 24th of August.

animated the green mouse girl character walking up, modified the level in sunfishn2.

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Thursday 23th of August.

finished all the animation for the balloon enemy.

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Wednesday 22th of August.

wrote some music. animated the balloon enemy for midget sim popping.

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Tuesday 21th of August.

composed a new song titled rain headache. did various animations for the skull enemy in midget simulator. finished coding the Skull enemy for midget simulator. now there are 3 working enemies, a ufo, a fish and a skull. worked on various game code for midget simulator. started working on a balloon enemy. animated the balloon enemy moving.

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Monday 20th of August.

animated the midgets on fire and coded them. added the fish skeleton. did some code for the skull enemy. worked on game code.

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Friday 16th of August.

added a bit of shrapnel to the dead fish in midget simulator. fixed a minor bug in midget simulator. started a new level in revenge of the sunfish 2, a passage where you are a character with yellow hair and red trousers and a green shirt. did not finish the level but Iím pleased with the way it looks. animated a skull enemy for midget simulator,, started programming it. not sure about it maybe too unoriginal. animated an explosion for midget simulator. added it.

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Thursday 15th of August.

programmed the flying fish enemy for midget simulator. animated the alien dying while falling. animated and coded the fishes missile. added a magnet power up to the level in revenge of the sunfish 2 where you are a green mutant and you collect coins also added a secret bonus path to a certain level. made some game changes to revenge of the sunfish 2 based on play tests from rezzed,.

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Wednesday 14th of August.

animated the flying fish enemy for midget simulator, flying, turning around, attacking, and on fire, also the fire cone from it's attack sequence.

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Tuesday 13th of August.

did a number of (death) animations for the midget simulator and some code.

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Monday 12th of August

made a new level in revenge of the sunfish 2, which proceeds the random maze where you are a red character and you fight snails. the new stage isn't 100% complete, just a rough start, it has some pink stick trees and a large creature in the background. animated the midgets dying, for midget simulator. composed a new song today, probably use it in sunfish 2.

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Friday 9th of August

added an abduction animation to the midget simulator. gave the dead alien 2 directions. fixed some depth issues. fixed a bug with the posts. fixed a bug with the hand changing into the crosshair. animated the van getting damaged and destroyed. started coding the van getting hit and damaged. the van can now be destroyed.

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Thursday 8th of August

added the minigun to the midget simulator, this involved drawing it, animating it, drawing the fire cone, coding the shells, and coding it. The ufo can now be destroyed and an alien falls out.

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Wednesday 7th of August

worked on the midget simulator. coded the midget rescue van being moved and turning around and also drew the turning animation.. made a song today called thunder cloud. coded the midgets getting rescued by the rescue van. started coding the alien abduction.

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Tuesday 6th of August

Worked on the midget simulator again today. added falling on back. added a fair bit of code. worked on the ufos.

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Monday 5th of August

Today I worked on the midget simulator. I did some programming and animation.

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Friday 2nd of August

Finished animating the blue finned character attacking while standing. Finished animating the blue finned character attacking while crouching. Finished animating the blue finned character attacking while jumping.

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Thursday 1st of August

animated the blue finned character jumping, 5 frames. animated the blue finned character attacking while standing but needs more frames.

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Wednesday 31st of July

drew the walking frames for blue monster, intended to be the main character in a new game. did some game design on an old game, advanced midget simulator. finished the walking animation for the blue character with fins. finished the crouching position for the blue character with fins.

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Tuesday 30th of July

I decided the style of the main character I had designed the day before wasn't right, I designed a new main character. Iím much happier with the new character drew the character in riding pose. drew all the creatures that you acquire, eight. animated the main character walking, although it need 2 more frames.

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Monday 29th of July

Started work on a new game, ok I know this is uber bad, since Iím supposed to be finishing sunfish 2, but it's supposed to only take about 2 weeks to finish, and previously some games that I made have only taken about a week (cripple apocalypse, seismic death) the entire game is totally Mapped out on paper, nothing complicated about it, just time consuming. Anyway youíll like it. It's a game where you gain abilities and different powers and such. started work designing the main character. animated the main character walking.

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Sunday 28 of July

drew the background for the stage four of the green girl subplot. worked on the stage three of the green girl subplot. Created the random monster generator, it's on this site.

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Saturday 27 of July

Worked on the level design for the stage three of the green girl subplot. worked on the level design for the stage two of the green girl subplot, added a giant hand to the background. drew some strange graphics for a planned level.

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Friday 26 of July

Started drawing the background for a split path level, of the green girl pathway. Worked on coding the level where you have to climb a rockface with your tongue and you move each leg separately, tried to weed out the bugs from this stage. fixed most of the bugs, worked on level design. finished the rock climbing with tongue level.

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Thursday 25 of July

Drew some background graphics for the monster card minigame. animated the main character dying on the monster card minigame. coded the monster card minigame.

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Wednesday 24 of July

Animated the main character from the green girl level. animated a flaming fire that rises from when the monsters collide on the card mini game. drew some landscape graphics for the monster card mini game. added some particle effects to the monster card mini game.

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Tuesday 23 of July

drew some frames for the main character for the minigame on the card level. did some bug fixes on the level where you control separately a characters legs and you have to Climb rockfaces. converted a midi tune to mod format. animated a horse for the horse level. experimented for a few hours creating some new rough levels, but none of them turned out very good. finished animating the main character for the card minigame. started coding the card minigame.

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Monday 22 of July

Drew the main character of the mini game in the card level where you have to avoid monsters. Started a new level where you control separate legs of a character and you have to use the characters tongue on their extendable head to climb a rockface. This follows a previous path in the game. Im happy with this new level however it's a little buggy.

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Saturday 20th of July

Animated a purple character, intended for a level based on a feeling I had when I designed the original game.

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Friday 19th July

Completed the animation of the exploding eyeball character with burning hair. Made a start on the map of the card monster subgame.

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Thursday 18th July

Today I spent the whole day responding to emails, I also filmed and edited a video clip of Revenge of the sunfish 2. The clip can be found on the coming soon page. I did a small amount of animation on the exploding eyeball character for the card sub game.

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Wednesday 17th July

Finished an animation of a green eyestalk creature for a subgame in the card puzzle level. Started animating another character a six legged bottle face, for the same sub stage. finished animating the purple six-legged bottle face creature for the same level. composed a new midi song. started animating another character with exploding eyeballs and fire hair, only finished drawing half the frames.

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Tuesday 16th July

Finished an animation of an orange creature with three eyes on the card puzzle stage. Started work on another creature with multiple eye stalks, this is for a sub level in the card puzzle level.

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Monday 15th July

Drew background graphics for the green girl sub stage again, drew a large hand and some pipes. Did some animation for a creature on the card puzzle stage.

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Wednesday 10th July

Drew background graphics for the green girl sub stage again today. Composed a song called "heckle". Uploaded it onto the site.

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Tuesday 9th July

Drew background graphics for the green girl sub stage again today.

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Monday 8th July

worked on the green girl sub stage again today, mainly drawing the backgrounds used in this stage. Made a puzzle level involving cards. The design for this level has been in my notes for a while. the basic layout works but it needs polish. when you solve the puzzles things happen.

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Sunday, 7th July

Worked on the green girl sub stage. composed some music.

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Saturday, 6th July

Edited footage from the rezzed festival, uploaded it onto the site.

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Friday, 5th July

started working on a split path where you are a green girl, only accessible if you move in a certain place on a certain level.

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Thursday, 4th July

returned to Australia after the rezzed frstival and traveling around Europe. the festival went very well, and I even had a mention in the guardian newspaper. I will soon update the site with videos and photos from revenge of the sunfish 2, when it was shown at the festival. still a bit jet lagged after the 20 hour plane trip. made a new level where you have to navigate a psychedelic maze, can only see the walls nearby.

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Monday 17th, June

Made a couple of minor adjustments to the game. Tested it on different computers. Seems to work fine. Saved it onto cds and Usbs. I probably won't do any more updates or work until the first of July, thatís when I will get back from my Europe trip. Iím going to try to cover the Rezzed festival with my video camera and upload the footage in July.

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Sunday 16th, June

Replaced a song (originally from the c64 game flashbier) with an original mod composition. Worked on the games structure. made a new level to tie some levels together, it's a bit of a rush job. fixed a few bugs. Conducted playtesting. replaced a character with another that I animated today, to add coherency. had to rename the locations a couple of hundred files that were located in the wrong folder so that the game couldn't be compiled properly.

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Saturday 15, June

Worked on the room with a boiling pot where you are a yellow Cyclops and you talk to different Characters. Finished this room and added it to the game. Worked on the structure of the game. Fixed a few bugs. Made some artwork for a segway. Worked on the demo ending. Because Iím going to the Ressed game show in Birmingham and leaving on the 19th Iíll be busy Sorting some things out, so I probably shouldn't overwork on the game at this stage. The new demo is finished today, however it needs a couple of minor adjustments and some playtesting.

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Friday 14, June

Worked on the games structure. Worked on a room where youíre the yellow Cyclops and you wander around and can go places. Finished it. Started work on a room connecting with that room that links it to a few more levels.

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Thursday 13, June.

Worked on the games structure. What I mean when I say this is, involves inserting previously Finished levels or possibly moving levels to other parts of the game, testing that levels connect properly and that I don't accidentally make stuck points. Changing the logic of what level connects to what other level and why, and trying to get the flow of the game enjoyable. Tested the game, Fixed a few bugs. Replaced a sound effect.

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Wednesday 12, June

Drew and animated some new characters for the space bar level. thereís now a total of 7 characters. Wrote some dialogue for the space bar level when interacting with the characters. Did some code for collision detection and camera views on the space bar level. Started coding the conversation interaction. Finished coding all the conversations. Added collision bounds for all the walls and objects. started coding the background layers. Finished coding the background layers. Added a mod tune. Finished the space bar level. Added the space bar level to the game. It improves the structure as I had hoped. Worked on the games structure.

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Tuesday 11, June

Worked on the space bar level, this mainly consisted of drawing the background gfx. Finished the space bar map gfx, started on the characters in the room. Animated two characters

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Monday 10, June

Worked on the space bar level. Got over the cold today.

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Sat 8th of June

Worked on the space, bar level. Very sick today with cold

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Friday, 7th of June

Finished the level connecting to the bike path. Added it to the game. Worked on the games structure. Finished the room just before the spacebar. Still have a cold

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Thursday, 6th of June

Worked on the level leading to the bike stage. This involved drawing animations and background gfx. Still have a cold

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Wednesday, 5th of June

Today I had a radio interview with "guff and stuff" radio, talking mostly about revenge of the Sunfish. Designed artwork for the Sunfish 2 booth at the Rezzed game show, sent it off. worked on the level leading to the bike level. I have a cold again

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Monday, 3rd of June

Finished the level where your a black bouncing character. There were alot of code and bugs to fix. Added it to the game. Created a text screen with artwork, for a certain stage.

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Saturday, 1st of June

Added a closing door to the space bar level. Worked on the desert map for the level where your a black bouncing character. Finished the map where your a black bouncing character. Worked on the map pattern/ puzzle waves, programming for the level where your a black bouncing character.

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Friday, 31st of May

Fixed a small bug on the level where you can't move backwards and get attacked by snakes, animated some more frames for the character on the "space bar" level, finished the character. worked on the map for the spacebar level. worked on the map on the level where you bounce on tiles above a desert with volcanoes. I had to stop work because there was an electrical storm and the powerlines were hit.

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Thursday, 30th of may

Animated some frames for a new character for the space bar level.

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Wednesday, 29th of may

fixed a few bugs, worked on the game structure added an alternate exit from a level where the puzzle was a bit convoluted and was previously the only way to exit the stage (based on playtests I thought this was a good idea) redrew a pixilated animation. added spark shrapnel to an explosion. added a blood splatter to something. animated a new character for a planned level, didn't finish all the frames.

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Tuesday, 28th of may

Worked on the flying demon. finished it. added a parallax scroller to the stage where you are a blue creature in a cave in a flying saucer. putting the parallax in required replacing every background object. Finished this stage, added it to the game. made some changes to the game based on someone who tested it. worked on the game structure. changed the text screen artwork for the onion man pathway. Made the penguin puzzle work, added the path it leads to. Added a transition between levels that consists of static feedback.

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Monday, 27th of may

Animated and coded a tomato throwing troll. animated a flying demon for the same stage. added a landing site/claw. for the stage 2 where you are a blue creature in a cave in a flying saucer.

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Saturday, 26th of may

worked on the stage 2 where you are a blue creature in a cave in a flying saucer.

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Friday, 24th of may

replaced a character in the game with one I animated today because I considered the original character offensive. started making a level that leads on from the level where your a blue creature in a ufo that drops bombs.

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Thursday, 23rd of may

Worked on the games structure, level connections. made changes to a few levels. created a few text screens. created new monsters, created new doors, removed the crab ability from the level where you have a blue face and an animal weapon. finished the level where you have a blue face and an animal weapon.

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Wednesday, 22nd of may

worked on text formatting. Worked on coding the conversation with Mr. scratch. fixed a minor bug, with the seat. added layers to chair, table and keeper. added collision detection for chair, table and keeper. added keeper dialogue. added keeper dialogue. added door to the cubicle portal. Finished the zoo level. Started working on the game structure. Made a number of changes to a number of levels, polish.

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Tuesday, 21th of may

Animated Mr. scratch. animated Mr. scratch appearing. did text formatting for dialogue.

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Monday, 20th of may

Drew a picture of Mr. scratch wrote some dialogue for the first level.

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Friday, 17th of may.

Worked on the background layers on the zoo level, finished the layers bar a few bugs. Started work on the collision detection on the zoo level. Finished the collision detection on the zoo level.

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Thursday, 16th of may.

Made some adjustments to the bunny freezing incubators level. Strung the level out over 5 levels, with increasing difficulty, and interspersed with some artwork that I drew today. changed the end of level artwork on the random maze level. Did some work on the layers on the zoo level.

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Wednesday, 15th of may.

Added alot of layers on the zoo level and coded the layers so that they work. this is more work than it sounds. Added feathers to the bunny freezing incubators level. made a number of adjustments to the bunny freezing incubators level. Drew the screen where the super chicken eats the blue two-limbed bunny.

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Tuesday, 14th of may.

did a few layers on the zoo level. created and finished a new level where you are a blue bunny with freezing breath which involves some minor strategy in a battle with chicken incubators.

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Monday, 13th of may.

Did quite alot of work on the zoo level. Drew some new rooms. finished the map and all the enclosures and animals. coded two doors so that they work, with sound effects for opening and closing. made some layers(walls you can walk in front and behind of) still need to do collision check with the background and many more layers. got over the cold today.

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Sunday, 12th of May

drew a giraffe, added it to the zoo level. Still have a cold

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Saturday, 11th of May

Drew a crocodile. drew water ripples around the crocodile. worked on the map of the zoo. Drew a rhino. Still have a cold

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Friday, 10th of May

Updated the website. This took a while because I created a few new pages. Animated the goat on the zoo level. Drew another enclosure. Still have a cold

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Thursday, 9th of May

Added getting injured animation/code for the flip screen build a house Tetris level main character. Added a modification the stages make to be more likely to be solvable since their user generated. Coded an awesome must use full screen effect. Still have a cold

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Wednesday, 8th may

Hand made 98 revenge of the sunfish badges, 8 of them didn't work out, so there are actually only 90 of them. They look good. I'll be giving them to people at the rezzed game show. Still have a cold

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Tuesday, 7th may

Did some collision detection code for the Tetris, build a house flip screen level. I have a cold at the moment.

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Thursday, 2nd of May

Added detail to the keepers room and finished it. Drew some houses and a road outside the zoo. Drew the keeper. Added another enclosure with something in it. Added another enclosure with an elephant. Finished the outer perimeter wall of the zoo.

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Wednesday, 1st of May

Added a new enemy to the level where you are a yellow Cyclops and you have to navigate a maze, Changed the multicolour death effect to paste into the screen (on this level). Finished the Cyclops level properly this time. It works and Iím happy with it. Finished the full screen animated clip that occurs in the kitchen during the egg on stove story. Added a layer to the rabbit cage on the zoo level. Added a new dialogue box to the zoo level under a certain instance, contains a vague joke. Drew the inside of the keepers room, not detailed enough though.

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Tuesday, 30th of April

Worked on a animated sequence that occurs when you are in a kitchen getting eggs off the stove, And you interact with something in the kitchen (not the stove though) . Added the blue monster to the snake level, code/movement and such. made a number of additions and changes to this level Also made a few changes to the level leading to this level.

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Monday, 29th of April

Animated a blue monster with horns and a dagger Walking up and down as an additional enemy for the snake level. Also an attack sequence for this monster while itís facing down. I already mentioned this character, although it originally had a pink face. I changed it to blue because it looks better.

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Saturday, 27 April 2013

Added more animation to the snakes in the zoo (not on the snake level those are different snakes), 25 frames, did some code for the snake enclosure so It behaves like a proper layer, i.e. if youíre in front it goes to the back if your behind it goes to the front. Replaced the fire animation with a better one I did years ago. Made a slight bug fix to the wrinkle neck, hook foot creature level.

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Friday, 26 April 2013

Worked on the zoo level, added the birds and snakes, Gave the kangaroo more animation. Added a lighter lighting sound. Gave the rabbit an animation. Gave the fire a few new frames. Worked on the stage 2 where you are a light green creature with a wrinkled neck and hooklike feet that cries. Trying to give this level a parallax Drew and added an attack animation for this character with accompanying sound effect, Also added an animation for communication. Drew some background landscape.

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Wednesday, 24 April 2013

Worked on the zoo level, made the map larger, added kangaroos.

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Tuesday, 23 April 2013

Finished the yellow Cyclops level, well almost. Needs work on the death transition also the puzzle element is a bit too confusing. Added a walking animation though doors on this level.

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Monday, 22 April 2013

Did a little work on the yellow Cyclops level, drew a crate breaking animation. Added a melting animation.

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Friday, 19 April 2013

Worked on the zoo level. Drew some buildings. Worked on the design for the rotsf2 t-shirt, finished it.

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Thursday, 18 April 2013

Drew the keepers house Made a new level which is a kind of maze with poisonous walls, follows up the section where your a yellow Cyclops.

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Wednesday,17 April 2013

Finished the smoking animation, a total of 40 frames.

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Tuesday, 16 April, 2013

Today I booked my plane tickets to the Uk for the Rezzed games festival. Drew more frames for sitting down and smoking.

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Monday, 15 April, 2013

Today drew some frames for sitting down and smoking a cigarette, didn't finish the animation though. Worked on the t-shirt

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Friday, 12 April, 2013

Tried to finish the "zoo" level today, Added a seal enclosure, made the clouds go behind the watchtowers. Added a sitting bench, added a question. Added a thought bubble. Added a wheelchair. Worked on the layout of the map. Drew a couple of new background images used on this stage.

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Thursday, 11 April, 2013

Drew a crouching frame for the stage 2 of the green character with a cane and a hand like nose. Finished a walking animation for a new enemy for the snake room but only facing left/right. Worked on the code for "people crusher" Still has far too many bugs, but it's a bit playable, collision detection doesnít quite work. Composed a song while someone was mowing the lawn outside (mod format).

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Wednesday, 11 April, 2013

Started a new level called "people crusher" A sort of cross between lemmings and Tetris. Didnít finish it. Worked on the "build a house" level, made the levels more achievable, added a crouching Animation, added sparks that come out of the playerís bullets, added a mod tune. Added a spring that appears if a wall is too high to jump. Iím starting to like this level. Gave the monsters gravity. Worked out how to code parallax with the simulation of altitude, finally.

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Tuesday, 9th April, 2013

Did some bug fixes to the Tetris/build a house platform level.

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Monday 8th April. 2013

Added extra frames to the dying animation of the blue character that can't walk backwards in the snake room. Coded the level where you "build a house" so that platforms appear spaced at certain points Making it easier to be traversed, also flowers now come out of the ground. Added an enemy to this stage, a red monster with four orange arms, animated the main character to this stage using the "shonky animation program" Added the platform section to this level. Made a level where the player looks kind of like an inflatable legless dinosaur, which sucks up a smiling green creature.

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Saturday 6th April. 2013

Did the last of the sweeping animations (forward facing) for the stage where you sweep rubbish in a zoo. Started animating a new enemy for the snake level, a pink-faced human like monster wielding a dagger. Uploaded this "blog" to the website today, made a couple of changes to the website.

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Friday 5th April. 2013

Worked on the design for the revenge of the sunfish 2 t-shirt. Didnít finish it. By the way, anyone reading this guess what? Revenge of the sunfish 2 is going to be at the Ressed indi games festival on the 22 of June in Birmingham, Uk... exciting right? well the demo will be there anyway, also Iím going to be there.

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Thursday 4th April. 2013

Added a sweeping animation for the character that sweeps up rubbish in a zoo. Gave the zoo a watchtower with a kind of nazi esc guard. Worked on the zoos walls/map.

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Wednesday 3rd April. 2013

Started working on the level where youíre a cleaner at a zoo with a beard and a fur hat. Did the walking animation for forward back and left and right, drew some of the zoo.

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Tuesday 2nd April. 2013

Worked on the second level of the green character with a hand like nose, Designed some of the levels map, did some code work on the platform and parallax Added walking animation to the horse, on the level where youíre a girl and you have to feed it sugar lumps. Also made the horse puke green bile.

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Friday 29th, march 2013

Created 5 levels, where you talk to and solve sub quests for 4 different monsters. The hub stage involves moving onto arrows that move the character in the direction that they face, not sure about this level, i think it's lacking something.

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Thursday 28th, march 2013

Worked on the stage 2 of the level where your a green character with a hand-like nose and a cane, in stage 2 the character is drawn differently. Involves parallax scrolling. I animated the death sequence for the blue character on the level where they can't move backwards and snakes and octopi attack them, it needs a few more frames though.

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Wednesday 29th, march 2013

Created a level based on the arcade game "tube panic" Involves 3d parallax and enemies coming at the player from the distance. Level is unfinished. not sure if I should make this a shooting type level or exploration, I think it would be fun as a shooter, however I feel thereís too much shoot em up action in rotsf2 I want to make the objective less action orientated.

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Tuesday 26, march 2013

Created 3 new levels called alien high school year future plague. this needs more work. Youíre supposed to walk around an alien high school and interact in random situations. Iím pleased with the artwork. Wrote a program that does shonky walking animations, used program to generate walking animations for the yellow Cyclops and green powerlines level.

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Monday 25, march 2013

Created a new level where the player has to solve psychedelic mazes in a time limit, the time limit becomes faster with each maze, but it's rewound unless the player doubles back on their path.

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Thursday 21, march 2013

Today I added more animation to the character in the snake room i.e.; walking frames, getting hurt, Shooting the weird animal gun they have. added a new enemy to the snake room, a creature with rainbow cloud bit's circling around them.

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Wednesday 20, march 2013

Today I gave the purple monster wearing an orange hat some ai, I also made it split into another separate part and gave it another animation for when it splits. Started redrawing the character for the snake level (the same level) they were a rushed scribble so Iím redrawing them with more detail.

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Tuesday 19, march 2013

added a turning between frame for the robot parallax level. did some coding on the platform engine it uses, still a bit buggy though. did an animation for a large purple monster wearing an orange hat, it's for the level where green snakes and octopi randomly attack, so now it has snakes, octopus and purple monsters. I think it still needs some more enemies.

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Monday 18, march 2013

today I did some programming on the "robot parallax" level, code for climbing walls, has a bug though. replaced the background with a tile set so that I could create a large map more easily.

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Saturday 16, march 2013

finished the metal detector character climbing animation. finished coding the metal detector character for climbing the wall. worked on newsong27 a bit, even though I know I have enough music for rotsf2 I still like making new songs. now that I have all 1000 songs, I feel I can take my time on any additional songs, for example working on them over a few days, or weeks rather than writing them in a few hours. added walking through door on the caterpillar wall level. this room is now complete.

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Friday 15, march 2013

designed a new section where the player has to "build a house" the house is used as a level map in a platform level. created a new section where a "crab donkey" asks the player to help express their feelings, using colored lard. section feels a bit rough around the edges. needs more polish.

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Thursday 14. march 2013

drew more frames for the character with the metal detector climbing to the right/left converted another song to mod format.

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Wednesday 13. march 2013

made a level where the character can't move backwards and has to avoid/shoot snakes, octopus and some traps. level is playable to completion but needs more enemies and detail. has randomly generated attack patterns/mazes.

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Tuesday 12, march 2013

started animating the character who initially has a metal detector, climbing to the side. needs more frames. designed a 16 room section, where the player has to press arrow keys and spacebar quickly to follow a pattern, levels are interjected with a guy talking and rotating images of kittens. quite happy about this bit, reminds me of a dream I had. Needs to be tested by someone with poor reflexes so I can get the difficulty right but I quite like it the way it is.

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Monday 11, march 2013

animated the character who initially has a metal detector, climbing upwards and downwards. created two new levels but only in a draft state, you can wander around in them, see a few characters ect, they are pathways for the green one eye character.

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Thursday, 7th march 2013

Today I animated the walking animation for the caterpillar that hints that you can climb the nearby wall. I also animated it's static pose.

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Wednesday, 6th march 2013

I decided to keep a log of all the work completed each day at the end of every day. This hopefully will make for an interesting read, will motivate me to do more work and will help me to keep track of what needs to be done. By updating my site with this information I might keep people interested in the project without uploading actual games. today, converted a midi (forgot which one, 900 and something) into mod format, sounded good. shaded the walking animation of stage two of the red sausage path. Did some walls and trees for stage two of the sausage path. drew a caterpillar that hints you about climbing a wall, detailed the screen the caterpillar is featured on.

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